Workbench (aka that rigging module I was working on) – New Project Overview

Okay, so I mentioned in a post a while back that I was working on a facial control projection tool and that I’d write a big post on that when it’s released. Well, it’s released and has over 120 downloads already! That’s pretty exciting, to be honest, and I do want to write a post … More Workbench (aka that rigging module I was working on) – New Project Overview

Automated Rigging Module – Progress at 26/10/2016

I’ve written a few functions to serve as utilities for the overall rigger to use, including a joint splitting function and some renaming functions. I’ve also switched from using maya.cmds to pymel.core. I still don’t have a good grasp on using pymel in a pythonic way, but even just using it in place of the … More Automated Rigging Module – Progress at 26/10/2016

Automated Rigging Module – Progress at 20/10/2016

Okay, so firstly it’d be more accurate to call it “Automated and Procedural Rigging Module” since the intention is that it could be used to automatically generate a rig based on user-defined settings OR procedurally generate a rig or individual components of a rig. Secondly, where do I even begin? So, I had already created … More Automated Rigging Module – Progress at 20/10/2016

Automated Rigging Module – Project Overview

Purpose of this project: The purpose of this project is to write a module that will automatically build a rig for any quadruped or biped. The module will also be usable as a rigging toolkit for testing any advanced rigging techniques not directly supported by the module. Rigs created with this module should be useful … More Automated Rigging Module – Project Overview