Assignment – Still Life (part 2)

Composition! Staging! Where do we put what, and why? Those are the questions we had to answer yesterday.

We spent pretty much the whole day playing around with different compositions, adding and removing items, checking out how our individual compositions can string together.
We thought of some alternatives to the panorama (a 360 panorama, having someone else’s composition in the background of your own, etc) but ultimately the panorama had the best combination of simplicity in execution/setup and overall unifying effect.

My part of the composition ended up being fairly similar to my original test. I had been told that the original would be too easy for me (despite my thinking it would actually be fairly challenging) so I swapped out the soldering iron for an xbox 360 controller, which will be a considerable challenge for me, modelling-wise.
Also thankfully most of my objects are fairly simple in terms of texturing, since we have a 5 day holiday during which we’re supposed to be doing our texturing! And I don’t have most of the programs I’ll need at home. Could be interesting. Might fail. Hopefully won’t.

composition.jpg

This is one of the photos we took of the tests (just pretend that cardboard box isn’t there). You’ll notice I removed some of the tools, and that all of the circuitry is hidden from view. That’s mostly because I will be modelling a controller now and I expect to struggle to get the form right. Modelling is not my strong suit.

The overall composition flows fairly well, I think, although staging is also not my strong suit.
Below you’ll see my justification for each object, as well as some details about how I’ll go about making ’em.

assetList.png

As you can see, overall I plan to take about 3 days on modelling. In my experience I tend to plan to take less time than I actually take though, so we’ll see.

Also here’s what our joint composition looks like. I feel like the flow overall works pretty well. Our justification of the composition as it stands (and why panorama is our unifying theme) is that it represents our diverse-yet-overlapping interest as individuals, as well as being a representation of how, as a group, our work and to a certain degree ourselves must merge together to create something greater than the component parts.

To ensure that we end up with a final panorama that works, we have set forth the following agreements:
-Rendered images must stitch together to build a coherent panoramic image.
-The panoramic image represents our diverse-yet-overlapping interest as individuals, as well as being a representation of how, as a group, our work and to a certain degree ourselves must merge together to create something greater than the component parts.
-We will share assets that ‘spill over’ into one anothers’ compositions as requested, even if they’re unfinished at the time of the request.
-We will each make a digital lighting setup, and as a group agree upon using that setup which best matches the lighting represented in the panoramic photograph.
-At render time, we will merge our scenes together and agree on render settings – then independently render our own photos from that joint scene. Any additional renders required to ensure the panorama stitches nicely will be divided equally.
-All photos will be rendered with renderman.

Panorama 1.jpg


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