Fat Man Rig – Project Overview

Purpose of this project:

The purpose of this project is to find a robust method for good fat deformation and build an efficient workflow for replicating that deformation in future rigs.

Ultimately this workflow will be used for any fat-heavy variants of the Roller Derby Rig.

Problems to resolve:

Multipliable by channel box values – As this will be used in variants of the Roller Derby Rig, it needs to ultimately be multipliable, depending on how fat-heavy the individual variants are.

Jiggle – I’ll need to decide which of the available methods for getting jiggle effects will be best for this workflow. I’ll make a post discussing this further later.

Fat folds – I’ll need to find a reliable method of building fat folds that can be easily applied to any rig. I’ll also need to find a method of activating the folds the the character bends over etc. A tension-based solver such as fStretch could be beneficial for this.

Collision – Whatever jiggle solution I settle on will need to include a self-collision system so that folds of fat don’t clip through the body.

Manual fat manipulation – Because this workflow will be used in the Roller Derby Rig, I have to build in a system where-by an animator can control any larger fat regions directly. This is for two reasons: a) because as a very active character, tweaking of the simulation may be necessary and b) because it may ultimately be easier than having collisions between characters (and the ground for that matter) simulated.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s